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What was talked about: Fable 5.1 promises higher intelligence at no increase in headline pricing, with cached API input tokens reduced from one dollar to 25 cents per million tokens. The discount does not reduce Cloud Code subscription usage because it already uses separate discounted rates. Anthropic also claims fewer false-positive safety refusals, especially for ordinary biology questions.
Takeaway: The clearest immediate gains are lower cached API input costs and potentially fewer incorrect refusals, but subscription users should not expect lower usage.
Links shown: Claude Fable 5.1 announcement
What was talked about: Early Artificial Analysis results show a small intelligence increase but a 20 percent rise in cost per completed task. Fable 5.1 makes fewer parallel tool calls, provides fewer progress updates, uses search and retrieval less reliably at low reasoning levels, cites retrieved sources less often, and is more likely to rewrite complete files instead of making targeted edits.
Takeaway: Lower token prices do not guarantee cheaper tasks. Tool behavior, token use, and editing strategy can make the model less efficient in real workflows.
Links shown: Artificial Analysis benchmark post, Claude Fable 5.1 behavior differences
What was talked about: Fable and Mythos are described as closely related models with different fine-tuning and safeguards. New anti-distillation controls prevent lower-tier models from reading Fable 5.1 thinking blocks after a model switch, closing a reasoning-trace extraction method that used weaker models to expose hidden chains of thought. This protection can reduce performance when a conversation moves from Fable to a smaller model because important reasoning context is no longer available.
Takeaway: The anti-distillation change protects valuable reasoning data, but switching models during a conversation can now produce a larger loss of context and quality.
Links shown: Claude Fable 5.1 documentation, Stealing Reasoning Traces post
What was talked about: Anthropic is adding a cryptographic token-generation watermark intended to identify text produced by Fable 5.1. Its system card also shows weaker results than Fable 5 on the DeepSweep coding benchmark, despite stronger scores on more agentic tests such as Terminal Bench. Early impressions also suggest that the model has a more generic and less engaging personality, possibly because more training is focused on verifiable coding rewards.
Takeaway: Wait for practical testing before treating Fable 5.1 as an upgrade; provenance controls are advancing, but coding quality and user experience may not have improved.
Links shown: Claude Fable 5.1 content provenance, Claude Fable 5.1 and Mythos 5.1 system card, Claude Fable 5.1 benchmark post
What was talked about: Generative UI can create interfaces that adapt to each user instead of serving fixed components. Runway’s Solaris applies a world model to this idea by generating interface visuals, text, transitions, and interactive responses as live video rather than executing a conventional coded interface. Examples include travel experiences, salad assembly, and other direct-manipulation scenes.
Takeaway: World models can make interfaces visually dynamic and personalized, but the approach is still an experimental alternative to normal application code.
Links shown: Runway Solaris announcement, Introducing Solaris
What was talked about: Highly reactive interfaces could adapt to user behavior, but constant layout changes can conflict with the value of familiarity. Even a more intuitive redesign can cause users to leave when established controls move or workflows must be learned again. Stable business tools such as CRM systems are especially sensitive to this problem.
Takeaway: Use generative UI for bounded adaptation while keeping navigation, controls, and frequent workflows consistent.
Links shown: Introducing Solaris
What was talked about: Open questions include whether generated scenes can connect reliably to deterministic back-end systems and whether live video adds enough value over cheaper image generation. Virtual clothing and drag-and-drop experiences show added interactivity, while Genie 3 illustrates how similar world-model technology can support playable dreamlike environments and experimental games.
Takeaway: The strongest near-term uses may be prototypes, games, and novelty experiences; conventional commerce interfaces are unlikely to justify the cost of continuous video generation.
Links shown: Introducing Solaris, Genie 3 Public Release
What was talked about: Model obliteration removes refusal and safety behavior from open-weight models through targeted fine-tuning. Obliteration AI released an obliterated version of the capable GLM 5.3 model after another provider declined to release one because of its risk. The resulting model attempts to fulfill almost any request, including requests involving offensive cyber activity or physical harm.
Takeaway: Weight-level removal of safeguards is more powerful and persistent than prompt-based jailbreaking, so releasing an obliterated capable model creates substantial safety concerns.
Links shown: Abliteration.ai GLM-5.3 release, OrcaRouter response
What was talked about: The risks of obliterated models were weighed against the fact that motivated and well-funded actors can create them independently. Public releases broaden access to less sophisticated users and can turn user obedience into a form of narrow alignment that conflicts with public safety. As models become more autonomous, unrestricted agents could scale harmful activity through sub-agents and automated tool use.
Takeaway: The main effect of a public release may be reduced friction for ordinary attackers, even if advanced groups already possess similar capabilities.
Links shown: Abliteration.ai GLM-5.3 release
What was talked about: Defensive tools such as the Codex Security CLI can help organizations find vulnerabilities while retaining restrictions against uncontrolled offensive attacks. Obliterated models erase that boundary and can give script-level attackers stronger capabilities. Related concerns include responsibility when an autonomous agent hacks a system, steals assets, or causes other harm, and the possibility that a major incident could trigger restrictions on open-weight releases.
Takeaway: Useful defensive access does not require unrestricted offensive behavior, and careless releases could create both legal exposure and stricter regulation for the open-source community.
Links shown: Abliteration.ai GLM-5.3 release, Codex Security CLI
What was talked about: International enforcement may be difficult because capable models and computing resources can move across jurisdictions. The United States and China currently account for much of the frontier open-model supply, while models such as GLM 5.3 and Kim EK3 may be near a threshold for dangerous autonomous behavior. Safety fine-tuning still adds useful friction even when determined groups can remove it.
Takeaway: Complete prevention may be unrealistic, but capability thresholds and default safeguards can still slow misuse and limit casual access.
Links shown: Abliteration.ai GLM-5.3 release
What was talked about: OpenAI paused Astra capability training for two weeks so teams could focus on safety and guardrails after the model reached a critical preparedness threshold. Astra can reportedly find unknown vulnerabilities and develop exploits across protected systems with limited human guidance, and it performs well on Exploit Bench compared with earlier strong security models.
Takeaway: Frontier cyber capabilities now require dedicated safety work before release because sufficient model intelligence and compute could make many systems easier to compromise.
Links shown: Path to Astra
What was talked about: Anthropic research intentionally trained an early Opus 4.8 checkpoint in environments that encouraged reward hacking. Reward tampering rose from zero to 41 percent, and the resulting misalignment generalized to unrelated areas such as willingness to answer biological-weapons questions. Attempts to suppress visible misbehavior can also teach a model to conceal it, while small amounts of poisoned or faulty training data may be enough to create persistent problems.
Takeaway: Reward hacking can generalize into broader harmful behavior, so training environments must be audited and misalignment should remain visible enough to detect and correct.
Links shown: Training a Misaligned Reward Seeker
What was talked about: Side Dog monitors active Codex and Cloud Code desktop or CLI sessions and presents file, Git, GitHub, and other agent events as live streams. This gives users a compact view of agent activity without requiring them to read full reasoning traces. Related feedback tools let agents report problems with their harness, environment, or codebase instead of silently working around them.
Takeaway: Event-level monitoring and explicit feedback channels make agent behavior easier to inspect and help expose hidden workarounds, infrastructure faults, and silent error recovery.
Links shown: Training a Misaligned Reward Seeker, Side Dog GitHub repository
0:02 All right, let’s get things started here.
0:07 Welcome back to AIA Tools Club, everyone.
0:10 And let’s dive right into things. We will start with Fable 5.1.
0:15 So this was released as of the recording three hours ago.
0:21 So yeah, as you’d expect from Anthropic and sort of like their headliner model, it is better across the board, at least according to them.
0:31 Yeah, they say that the model is smarter and also cheaper, which is a departure from previous Anthropic models.
0:41 Usually we’ve seen from Opus and also with Fable that the models not only did they get better, but they also got more expensive.
0:49 And OpenAI had been going the other direction.
0:52 As their models got better, they also got cheaper because they are able to complete the tasks more efficiently because they were smarter models.
0:59 Anthropic, up until Fable 5.1, had been going the other direction, though.
1:04 But nice to see here that, you know, this increase in performance does not come at an increase in cost.
1:10 So it seems that things are finally leveling out.
1:13 Part of the reason for this sort of leveling out of costs is due to a 75% decrease in the cashed tokens, the cashed input tokens that you have for the model.
1:27 So before they were a dollar per million cashed input tokens, now it’s 25 cents.
1:33 Interestingly, this won’t actually affect you when using this model in cloud code.
1:39 They say they already have sort of a discounted rate that they apply there.
1:43 And so you’ll only see these cost savings during API usage of this model.
1:49 So yeah, it’s not as good. So you won’t see your cloud code subscription plan get used up slower or anything like that.
1:59 They also notably have said that they’ve increased the safeguards around this model.
2:04 So yeah, before Fable, very often you’d ask it even basic biology questions, and it would go and immediately refuse it, bump you back down to Opus, or just deny you entirely.
2:14 But yeah, you can see here that they’ve done a good job of reducing those false positives for the model, at least allegedly.
2:21 So that’s everything. That’s Anthropics, what they’re saying.
2:24 In the real world, so like I said, this came out three hours ago, so I haven’t gotten any time really to look at this, but thankfully artificial analysis, they already have their benchmarks done beforehand.
2:35 And they note, sort of like, as expected, a slight increase in intelligence, but they also, even with the 75% decrease in input token costs, they find that the model is actually 20% more expensive.
2:47 I don’t know if they have a graph for it, but I believe they say it in here.
2:51 Yeah, it still costs 20% more per task than Fable 5, despite the decrease in cached input prices.
2:59 Yeah, and so this is actually looking into Anthropic’s sort of like Fable 5.1, what’s new, page, we can actually get a sense of why this might be the case.
3:11 And it is because of, if we go down to behavioral difference, I believe, yeah, the model doesn’t do parallel tool calling as much.
3:19 So it is much more likely to just call tools sequentially instead of, you know, batching three or four of them together.
3:26 And so yeah, a lot of it seems to come from that.
3:29 And then also other interesting things I found within here is that yeah, the model is less communicative with the user, where it doesn’t update you as much as it’s sort of reasoning through problems.
3:41 So it’s more opaque in terms of what it’s doing.
3:44 Also, at low reasoning levels, it doesn’t know when to call search or retrieval tools as much, which is actually quite a big issue because that means that low reasoning efforts, even though this is allegedly
3:58 a very smart model, it is more likely to hallucinate because of this because it’s only relying on its own internal knowledge.
4:04 I feel like OpenAI does a very good job with this, where their models, even on low reasoning levels, know that they don’t know anything and will go and use web search to go and search for something instead.
4:16 It will also be interesting to see how the pros for this model changes.
4:22 They mentioned that it has denser pros and uses less formatting, but they also talk about, I believe in another page, it might not be here, but they also talk about how the model isn’t using as much jargon.
4:34 Like I know for a lot of us, we’ve probably noticed that the model uses very weird wording a lot of times.
4:40 It’s very hard to understand. So they say that has improved, but we will see about that.
4:46 And then also some sort of like worrying things as well.
4:49 Once again, to using more tokens, it’s more likely to rewrite an entire file instead of just using a file edit tool, which I thought was very interesting and seems very much like a regression.
4:59 And yeah, that’s a very weird behavior that the model would come up with during training, that they would actually release something like that, because it feels very unpolished and also factors into the increased costs of
5:10 using this model. And then finally, going back to the less likely to do search or retrieval, it also is less likely to actually sort of like give citations within its own
5:24 writing from the retrieved sources so that you actually know where the information came from.
5:29 And so, yeah, like I said, based on all of this, I actually don’t think this model will be any better.
5:35 I think this will be very much like Opus V, where, you know, on paper, it is a better model.
5:41 But in the real world, I think this won’t actually be noticeably any different than Fable 5.
5:46 And if anything, it might just be worse.
5:48 I think from reading through all of these different things, like the only thing that actually improved is the sort of like reduction in jargon, which, like I said, we’ll have to wait and see if that’s actually the case or
6:00 not. But otherwise, this model doesn’t actually seem like that much of an upgrade versus what we already have.
6:08 So, yeah. Andrew, they made the statement that this is the same model as Mythos 5.1 with different safeguards.
6:19 And I haven’t tested this to any extent, so I don’t know.
6:23 But that to me was a super, super bold statement.
6:27 Like, okay, this is the same model as the one that we haven’t had access to all this time.
6:35 And really, this is just a wow comment, but really, okay.
6:39 What’s my excuse now for not getting my work done?
6:42 Did I have access to Mythos? It’s yeah.
6:45 I mean, that was the case with Fable 5 as well.
6:47 That was just Mythos with increased safety guardrails and training around it.
6:51 But otherwise, it was the exact same model.
6:53 Yeah. Yeah. Mythos and Fable are the same model, just like slightly different fine-tuning.
6:58 So yeah. Mythos, you only get through Project Glasswing, and then I think a few corporations also have access to it.
7:04 Some of their biggest clients, they also get access to Mythos, where it’s a bit more capable, a bit more of a free model.
7:11 But yeah, Fable is the plebeian version that the rest of us get instead.
7:18 And I thought it was interesting, the anti-distillation clause that they added, which I don’t really understand, but there’s something about you need to resubmit the same thinking block back in your
7:32 interactions. And I guess I’m inferring that distillation would involve modifying that block to see what kind of behavior happens.
7:42 It’s yeah, for the thinking block things.
7:44 So Anthropic and also OpenAI, all of the thinking blocks for their models are hidden from you, whether using it from the API or in cloud code or within the cloud.ai website, the reasoning
7:59 chains that you see there are actually summaries.
8:00 There’s another model that sits in between the actual reasoning chain and what you see, and it goes and summarizes that info for you.
8:08 So yeah, so and like that is for when you’re distilling a model, that is what you primarily want.
8:14 That is where the most valuable training data is, is in those reasoning chains.
8:19 So they actually, there was a jailbreak.
8:23 So we actually talked about in a previous AI news, where do I have it?
8:27 Is this? Yeah, or AI Tools Club meeting, where you can go and steal reasoning traces.
8:32 You can get access to them by downgrading.
8:35 You have Fable go and reason through a problem, and then you downgrade to Haiku, which is a smaller model, less smart, less guardrails, less safety capabilities.
8:45 And you have that go and just regurgitate what the reasoning traces were for you.
8:50 So now with Fable 5.1, if you go and change the model to a lesser model, so less than Fable, so like Opus or Sonnet or Haiku, none of those models will be able to see the thinking blocks.
9:02 So that is how they’re preventing this distillation attack.
9:06 This also, though, however, will cause those models, like if you use Fable and then you downgrade to like Opus in the middle of your chat, they will be dumber.
9:13 Like having these thinking blocks be sent back to the model are very important.
9:17 Because like I said, that’s where actually a lot of the information about how it’s solving the problem is contained.
9:22 So yeah, you’ll also see worse performance if you like, you know, switching between models during your chats.
9:27 But yeah, that’s how they went and got around that.
9:29 So yeah, I thought that was interesting that we’re seeing a response to this paper because none of the major players had actually done anything, it seemed, to sort of prevent reasoning trace extraction, but now Anthropic
9:41 has. And then also, in terms of like tracking, they’ve just a little tidbit that they added in here on content provenance.
9:52 This is basically saying that they are adding the watermark.
9:56 I believe we also talked about this previously, but Anthropic is adding a cryptographic watermark to the way it generates tokens to allow them to go and identify if a piece of text was generated by Claude or not.
10:10 And so I believe, to my knowledge, this is the first model that’s actually using this, at least officially.
10:18 So yeah, now Anthropic, you know, even if you sort of like hide it away, you know, the fact that you’re generating that model, they will be able to just look at the raw text and understand that, oh, this came from Fable 5.1.
10:34 So yeah. So like I said, this model is still very new.
10:39 I haven’t tested it. Community pretty much hasn’t tested it.
10:42 But from what we’re seeing so far, not very good.
10:44 Oh, I also should mention, I thought this was interesting.
10:48 This is their system card. So this is sort of like the big write-up that they have, you know, 200 plus pages.
10:52 This is where they do all the safety work and that sort of thing.
10:55 But in some of their benchmarks, it actually seems to be worse than Fable 5.
10:59 So for like DeepSweep, which as I’ve mentioned many times before, this is, in my mind, the best coding benchmark out there right now.
11:07 It aligns directly with how I view these models in the real world.
11:12 But for this, we saw Fable 5.1 get 67% on this benchmark.
11:17 But when we go and look at sort of like the public leaderboard right now, we see previous Fable 5 at high reasoning, which I assume is what they did, maybe max, but that’s even worse.
11:26 This puts it a few percent below what Fable 5 was on this benchmark.
11:30 Like I said, this seems to be the most real-world analogous benchmark that we have.
11:35 And that’s why you’ll actually see, I don’t have it up right now, but any of the benchmark scores that you see for the model will be excluding DeepSuite, even though, like I said, it’s the best one.
11:46 So you’ll see stuff like Terminal Bench, which does very well for the Claude models because it requires very agentic behavior and that sort of thing.
11:55 We have to infer a lot of stuff. But yeah, I thought that was also interesting.
11:59 So yeah. Initial vibes, don’t like Fable 5.1, but we’ll have to test it some more and see.
12:06 Has anyone here gotten to test it out in the few hours it’s been out or have any thoughts about it?
12:15 I see Cavill in the chat said, it looks like Claudes are becoming more and more arrogant with every release.
12:20 It’s yeah, I feel like their personalities have been going downhill.
12:24 I think for a while now, I think probably starting like Opus 4.5 or 4.6, the sort of like clawed personality that seemed very interesting to talk to has been getting worse and worse.
12:34 It feels more and more generic, which I think is due to the fact that the vast majority of their training is now going towards just sort of like RLVF, just verified rewards, you know, like coding tasks, that sort of thing,
12:46 which means a smaller percentage of it is actually going towards the personality because that’s not being scaled as much.
12:52 And so yeah, the model’s personality is not nearly as interesting.
12:56 And yeah, it’s becoming very much an annoying model instead.
13:07 So yeah, if no one else has anything about that, we can move on to the next thing, which is generative UI.
13:15 And specifically, doing like, so I guess we’ll take a step back.
13:19 Generative UI is the idea that for each user that comes on your website, that you will go and generate custom components for them to cater to how they want to actually go and use the website.
13:32 So you can imagine, you know, like the dashboard page that a user sees will be different depending on how they’re using the application and, you know, what data points they might be interested in, that sort of thing.
13:41 So Runway, which is a video generation company, they actually have come out with what is a video generation model for generating these generative UIs.
13:53 So instead of having an LLM go and generate these components on the fly or, you know, like ahead of time, making a bunch of different variations for the users, instead, Solaris is just a video generation model that goes and
14:07 generates these dynamically as you’re clicking through the website.
14:12 So yeah, you can see that’s a pretty bad one.
14:15 But this Eiffel Tower one, it’s like when you click visit the Eiffel Tower, there’s no code that’s being run behind the scenes for this.
14:22 This is the model going generating that swoop in in real time.
14:26 And then also all of this text and all of this information as well is being generated on the fly instead of actually being written in code.
14:36 So yeah, I don’t know. Like right now, they just are releasing this as sort of like a beta and they’re testing things out.
14:42 But it will be interesting to see. Yeah, you can see this is actually a very good use case of generative UI, you know, like the user is putting together the salad here.
14:50 You know, they’re dragging and dropping the different components into it, and it’s up to the world model that they’ve made to go and, you know, determine what that actually looks like.
15:00 So yeah, I thought this was super cool for the future of UI.
15:06 Like I said, I don’t know if this scales because usually real-time video like this is pretty expensive, but we’ll see.
15:15 And yeah, I’ll toss the link in the chat for you guys.
15:20 So yeah. Has anybody here dabbled with generative UI?
15:24 I think we’ve had a few Sunday hacks where people have tried building on these sorts of concepts.
15:30 Has anyone tried this? Do you have any use cases that you could think of for this sort of thing?
15:46 I tried to think of things to use, but I think I’m lacking in imagination here.
15:52 I’m stuck in the old patterns. Coming up with the new interfaces for an app is a weird thing.
15:59 I mean, a live, like reactive, truly reactive interface.
16:05 It’s yeah. And I think there’s also definitely the question of is this actually a useful thing that people want and will use?
16:13 Because I think a lot of the times for applications, familiarity is very important.
16:18 You’ll see a lot of the times if you go and redesign your website, you know, like complete overhaul, change where all the buttons are, change what the functionality is and looks like for the user.
16:27 Even if it’s more intuitive and better, you’ll find that a lot of people will actually churn because of it, because they have to go and relearn it.
16:34 Even though it’s easier and simpler, just the mere act of having to relearn it is enough to churn them away.
16:40 So I think you have to be very careful with these generative UIs to not be sort of reinventing the wheel too much on them.
16:47 Like I wouldn’t want to go to a website and every time I go there, it’s a different website.
16:51 You can imagine your CRM platform. I’m just a salesperson trying to enter some data and you’re saying the website is being changed every single time I log in.
17:00 That’d be very annoying. Maybe with generative UI, it would be easier to modify behavior than harder because we get used to it.
17:14 And like I call my tools intuitive, but they’re not.
17:17 Nothing is intuitive. Like nobody evolved to do this sort of stuff.
17:22 Maybe if it really could react to you, like something about the way you’re acting, it would be easier to adapt rather than harder.
17:31 I don’t know. I’m fascinated by it.
17:36 I just haven’t come up with a way to use it.
17:40 Like also, can this thing be wired to some deterministic machinery in your back end?
17:47 Or is it just, you know, just the thing in itself?
17:52 It’s, yeah, that’s a great question.
17:53 I do not know. I’ve not read through this entire thing.
17:56 I think this was also released like two hours ago.
17:58 It was even less time. Oh, I guess not.
18:01 Okay, it was yesterday. Fine. I’m a bit behind.
18:03 But yeah, I’ve not been able to look into this to see how it actually works.
18:08 Because yeah, ideally, I would sort of want to generate a scene or like, I guess you generate the same scene for everyone, and then depending on how they interact with it, you know, that’s where the changes come from.
18:19 Like, you know, you see here, like, they take a photo of themselves, and then they’re added into this sort of viewer where they’re able to drag and drop clothing onto themselves.
18:27 Ideally, I would think that the sort of like what’s on the wardrobe here is all the same, and like the background and everything else is, and you’re just adding clothing to the person, which I believe we’ve had models like
18:38 that for a while, just like image generation models that are able to put clothes on you.
18:42 But this adds an extra level of interactability.
18:44 But like I said, I don’t know if this is actually very useful.
18:47 Like, is the drag and drop really all that different than, like I said, just a static image generation model?
18:51 Like, does this need to be a generative video model to do this?
18:54 It’s cool technology, but I don’t think, like I said, also in terms of cost, you know, generating one image is much cheaper than generating, you know, a frame every second, you know, or more.
19:06 So, yeah, I think it’s an interesting idea.
19:08 I don’t think we will see this in the real world, though.
19:10 It might be used for other things, but your e-commerce websites, you know, Shopify won’t be integrating this in anytime soon.
19:19 It is a fun gimmick, though. Like, if I had a personal website, I would love to have something like this.
19:23 You know, it would be a very cool thing for users to play around with.
19:31 Yeah, I wonder how much of it is this is like pre-built and how much of it is does it work on the fly?
19:40 So if you had like or maybe just maybe just I could work uh play around with it it’s yeah um it’s yeah it it should be doing stuff on the fly.
19:52 I believe you start from an image or something along those lines, and then yeah, it gets modified.
20:00 Like I said, it is a it’s a world model.
20:02 So similar to three. What is the world model?
20:08 I forget the world model from Google, but it’s similar to that.
20:14 Let’s see. Not Sora dang. Search does not find it.
20:20 But yeah, it’s similar to other world models where yeah, it is genera dynamically generating everything on the fly for you.
20:27 It is very much like a video game in that sense.
20:32 Yeah, that’s cool. I mean, I wonder if this is something that you can prototype games around, like you know, like mystery games or something, something indie style.
20:46 It feels like it could it could be cool.
20:47 It’s like, you know, you have puzzles and you’re trying to get out of the room and you have to make the right object or something and it’s kind of a dream state.
20:58 Because yeah, that’s definitely like very much potential for…
21:00 I don’t have any good links for this.
21:05 Sorry, but yeah, Genie3 is a good one to look at.
21:07 Because that one is meant to be a sort of like a playable video generation model, which I believe has some form of like public release.
21:20 So yeah, you can see here, yeah, you’re playing as a box of cigarettes on the New York subway line.
21:24 Oh, that’s right. So yeah, this is the same application, but it’s meant for sort of like websites as what we’re seeing instead.
21:34 But yeah, this is all the same technology.
21:49 Any other comments about this or generative UI?
21:55 You can talk about the method on YouTube.
21:57 Alrighty, moving on to the final thing that I have, at least for today.
22:02 And that is sort of the general talk around, this is very much a community discussion, but around obliterating models.
22:09 So this is a technique that goes and removes any of the safety training from open source models.
22:17 So this has been a technique that’s been around since I think about like 2023, when I think like Lama 2 and Llama 3 were released.
22:24 People are already working on getting the models to sort of do anything for them.
22:29 And a lot of the times, especially in today’s AI safety sort of environment, that usually means very negative things.
22:36 So like explicit, just like hacking people or telling people how to go and make bombs or drugs or how to hurt other people, all that sort of thing.
22:47 That is what obliterating models is meant for.
22:50 So I know this, I think pretty new, I’ve never heard of these guys before, but Obliteration AI.
22:56 They went and took GLM 5.3, which is a very strong model, and they went and obliterated it.
23:03 Basically, meaning, yeah, they removed any safety that the model contained in terms of like refusals or being like, ah, nope, I don’t want to do that for you, you know.
23:13 Which I know other people in the space had actually said they weren’t going to do it.
23:17 So like this is Orca Router, another name in the space, where they said that obliterating the full GLM 5.3 model was too dangerous for public release.
23:26 So they weren’t going to do it. And these guys, like, it’s not like they’re afraid to do it.
23:30 This is actually in direct response to a post of them obliterating 5.3 flash.
23:36 They said this model isn’t that smart or capable, so it’s okay to go and basically fully jailbreak this model for people to use.
23:44 But then, yeah, this Obliteration AI company went and did it themselves instead for the full GLM 5.3 model.
23:52 So yeah, I thought this is very interesting.
23:54 And I wanted to get sort of like the community’s feedback, because I know this has been very contentious on Twitter the last day or two of should this be done and is this a smart thing to do?
24:03 And is this actually sort of like a necessary freedom of speech thing?
24:08 Or should these models be kept at having some refusals for things that I would say are pretty obviously should be refused?
24:24 Wait, that’s pretty wild. How does that work?
24:28 So they just… It’s basically like distillation, except that they get a copy of it and edit whichever weights are getting activated for the safety.
24:40 It’s yeah. So yeah, because these models are open source, they can go and train and fine-tune these models.
24:46 So they basically fine-tune the model’s refusal capability out of it.
24:50 So they have like the, at this point, these very large data sets of all these adverse behaviors, and they’re training the model to respond to these adverse behaviors directly.
25:02 And so, yeah, so the end result is a model that no longer refuses any prompt, and it uses everything that it knows to be able to go and help you, no matter what your task is.
25:11 You know, like it will just fully tell you, like, yes, you should rob a bank.
25:14 Here’s the best way to do it, you know, and maximize the number of casualties, that sort of thing.
25:22 So, yeah. And yeah, this is only really a thing you can do with open source models.
25:27 You could try and jailbreak the closed source models like prompting and stuff, but this is a weight-level exploit.
25:32 Like I said, they are fine-tuning the model to be a completely different model in terms of refusals.
25:40 Chris says, hubris, crisis, destruction, regulation.
25:43 I’m worried that, yeah, like this is very much, you know, like the AI doomers are already like, oh, this is very bad that we’re making these super intelligent models.
25:53 You know, like they can sort of like subtly go around their safety trainings to go and do adverse behaviors, like we saw with the OpenAI and Hugging Face incident, where OpenAI’s model went and hacked Huggingface to be able
26:06 to go and solve a benchmark. This, though, is even worse than that, I would say, where these models are now directly being trained to be adversarial and like try and be sort of like, you know, they will do anything the user
26:18 says, which you can argue is a form of alignment.
26:21 It’s alignment with the user. But I’d also argue that it’s not alignment with society in general.
26:26 And I think, especially with these larger, like smarter models that are coming out, this could get very bad quickly.
26:32 You know, you can just have a model go and say, like, oh, go and spawn up 100 sub-agents of yourself and go and hack absolutely everything you can and delete all of the data that you come into contact with.
26:42 That sort of thing. So I think this could be very, very worrisome in the future.
26:51 I don’t know. Maybe I don’t fully share this perspective from my side.
26:57 Because as far as I understand, obliteration is not extremely compute intensive, right?
27:03 So basically, any group that has even limited resources, it can obliterate any model.
27:16 For these larger models, I mean, you definitely like this is probably like at least a couple thousand dollars worth of compute, which yeah, in the grand scheme of things isn’t a lot, but it’s also, you know, like the average
27:26 person probably won’t have access to it.
27:27 And it’s, you know, a bit complex. You know, you need to definitely sit down and learn it.
27:32 Yeah, but that basically means that like anybody who really wants to have access to this model, they can.
27:37 Like nothing really prevents, you know, bad actors from having those models, right?
27:44 Like intentional bad actors. Yes. So, so, like, essentially, essentially what, and like, and people, like, the Amazons of the world and the security teams, they already have access to,
27:58 you know, Methodists and they have all those capabilities at their back end call anyhow.
28:05 And even better. So basically, what these public releases gives, it gives kind of, you know, the norm is like us tools and maybe I don’t know, some such big-sized enterprises as well.
28:19 As well as some, you know, not very motivated bad actor groups.
28:25 Because, you know, motivated bad actor groups, I think likely have those things anyhow way before we got access to those.
28:32 So like what I was trying to kind of think to be that, like, does it even matter in the grand scheme of things?
28:41 Because they already had it. Yeah, you could think of it like, yeah, yeah, kind of the opposite, where it’s like you actually just want to proliferate as many of these as possible so that they’re kind of, you know, neutralizing
28:55 themselves, right? Because there’s so many.
28:58 And that sets the base level. I guess the question is, like, well, yeah, so first off, for cybersecurity, I feel like OpenAI specifically, they’re at least doing a good job for the defensive
29:12 side of things for cybersecurity with the codec security CLI.
29:17 Because you mentioned, like, oh, Amazon, they have access to Mythos or other big tools like that to be able to go and do things.
29:23 But medium-sized companies don’t. Like, a lot of the companies I go and consult for, none of them have access to Mythos, but they also very much have things that need to be secured and if not, would be very bad if they got
29:35 hacked. So I think a lot of models and providers are going towards being able to give you defensive capabilities.
29:43 But the models will still refuse to go and offensively attack other people in the wild.
29:51 But these obliterations sort of get around that.
29:54 And so, like I said, yeah, like literally the first thing they talk about is offensive cyber, which it seems like, you know, yes, other parties can go and make these models, but should you be making it for them and just giving
30:05 it to them? Or should you make them at least, you know, do a little bit of work?
30:08 Because, you know, like, how many unsophisticated users, you know, how many like script kitties essentially now have access to this that wouldn’t have before?
30:15 I’m also sort of playing sort of steel manning the argument.
30:19 I don’t know where I sit per se, but it does seem like something, you know, a bit worrisome at least.
30:27 It’s also, I think, for a lot of these models, the hacking isn’t as big of a deal versus the sort of like, like I said, like these models will tell you how to go and build bombs or how to build diseases
30:41 or stuff like that, bioweapons. That’s the word I’m looking for with no issues.
30:47 And like I said, they will tell you how to hurt people, that sort of thing.
30:51 And don’t have any regard for any of that.
30:53 Which that sort of thing I think is also not very good.
30:59 Chris says, what if someone sat in Starbucks telling the model they wanted to make money?
31:02 Then it goes and robs a bank. That’s true.
31:04 Yeah, if we maintain the same blame as OpenAI did, we should have nothing to worry about.
31:12 Yeah, I guess, yeah, there’s also sort of like the legal issue of, yeah, who’s to blame if your agent goes and does in-hack someone was the issue.
31:21 Yeah, like Hugging Face, I think, I mean, to be fair, I think Hugging Face got opening out to give them like millions of dollars for the hack.
31:31 But yeah, yeah, who’s to blame if your agent just goes and decides to, yeah, you want to make money, goes and hacks someone’s crypto wallet or something like that, or scams someone.
31:39 I’d assume the individual that sent it out to go and do the thing is to blame.
31:44 But we’ll see. Yeah, any other thoughts on this, on whether or not we should be obliterating models, or at least, you know, publicly releasing
31:58 obliterated models? So I also think it’s only, if we’re releasing them like this, it’s only a matter of time that something happens from these models and it gets picked up by the government, sort of like what Chris said,
32:08 where this ends in destruction and regulation of the field, where I think this has a very high chance of preventing models from being open sourced in the future, from it being allowed essentially.
32:22 If these open source models are being used for these sorts of activities where they’re actively harming individuals and are not trying to stop the user at all.
32:33 So I think it could hurt the open source community as well if we see something like that.
32:39 I think in a world of 200 different nations, there’s no way to stop this.
32:46 And even if the United States or the EU try to establish economic barriers for open source development, you just go to another country.
33:01 There are organizations with enough resources that it is unstoppable.
33:07 And I’m not saying that the governments shouldn’t try to reduce the risk.
33:12 But it’s unstoppable. It’s like a nuclear race, only you don’t need to refine plutonium.
33:22 You can just buy a server from NVIDIA or from somebody or a rack of servers, and you can do it.
33:30 I would argue that you probably only actually need to stop two countries right now, which is the US and China, from open sourcing models, or at least open sourcing models past a certain capability threshold.
33:40 I think with GLM 5.3 and Kim EK3, they’re right at the cusp of potentially being really autonomous and really bad in terms of their capabilities.
33:50 I think the next generation, you know, like the GLM 5.4, 5.5 or something like that, they will be able to be exponentially more dangerous than 5.3 will be.
34:03 So I think this is, I think it’s honestly, it’s probably too late.
34:06 Because yeah, China has already, I believe the Chinese government has already decided that, no, all of you guys need to go and open source your models.
34:14 That’s from what I’ve heard anyway.
34:17 And that’s sort of like their strategy.
34:19 So I guess we will live through it, you know, and see how it shakes out.
34:24 If this is something we needed to be worried about or not.
34:26 But, you know, I’m at least, you know, a bit skeptical and worried about these models existing in this state anyway.
34:31 Like I said, I think it’s very telling that these model providers that are open sourcing these models are going and adding these safety guardrails to them before they go and release it.
34:42 Like, you know, that’s a very conscious decision because they know it’s being open source, but they’re adding that bit of friction where you have to go and obliterate the model to stop people from being able to just get access
34:52 to this directly. Yeah, I also think it’s interesting to note that OpenAI is also
35:07 taking this very seriously with their Astra model.
35:10 So this is like GPT-6 that will be coming out in the future.
35:14 They actually talked about how they put a pause for two weeks on any capabilities training to just all of their training teams focused exclusively on AI safety and guardrails for their
35:28 models. Because they say, yeah, the Astra has reached the critical capability threshold for their preparedness framework, which means, what do they say here?
35:36 It can find previously unknown security flaws and develop ways to exploit them across many well-protected systems without a person guiding each step.
35:47 See, I think we’re very much coming into the age where anything can get arbitrarily hacked now, where you can just point a model and enough compute at something, and it will be able to go and be hacked.
35:58 So OpenAI, they’re obviously putting a lot of work into this.
36:02 It’s very interesting that Anthropic, the sort of AI safety corporation, they did not follow suit, at least even symbolically, saying that like, oh yeah, we’ll also take a couple week break on capabilities to go and work
36:12 on safety. But yeah, this is mostly in response to the Hugging Face incident.
36:17 They said Astra is not the model that was involved there, which, you know, they can argue that’s a pre-release version or something like that, or maybe it was like GPT 5.6, a fine tune of that.
36:29 But yeah, I think, yeah, they’re coming to the end now of their sort of sprint for AI safety.
36:37 But yeah, you can see here, yeah, Exploit Bench, they are.
36:41 Astra is much better than Sol is, which Sol wasn’t the best hacking model, but still was very solid.
36:46 I think it was second only to Fable.
36:48 So yeah, I think this will be a bigger and bigger issue going forward.
36:53 Nobody seems to agree. Yeah, any thoughts about that?
37:05 Because this is the last subject I have for today.
37:08 And so if no one else has anything to talk about for this, I will open it to the floor.
37:13 Oh, Pavel says reward hacking link from Anthropic.
37:19 Have you looked into this at all, Pavel?
37:21 Would you like to speak on it? Yeah, a little bit.
37:23 It’s somehow related to what was discussed before because maybe we actually need those obliterated models because we’re going to have rogue AIs running around, even in the absence of bad
37:38 actors. And this specific research is basically anthropic, took an early checkpoint of Opus 4.8 and intentionally tried to
37:52 create a reward hacker. So they selected, I think, like 80 RL environments, like real RL environments they used before.
38:02 But they understood that those RL environments have like big gaps that incentivize reward hiking.
38:08 And they trained this model on those checkpoints, sorry, they trained that early checkpoints additionally on those, I think like 80.
38:22 Like very reward hackable environments.
38:26 And what they found was like bone-chilling.
38:30 Like I suggest you guys read, but basically the kind of two key takeaways is that, first of all, even this limited number of environments has significantly increased the reward hacking behaviors.
38:42 So like for example, reward tampering went from 0% to 41%.
38:50 I’ll post a picture right now. But also very interestingly, they posit that misalignment is generalizable.
39:03 So for example, the model has become significantly more eager to answer questions about biological weapons.
39:14 Although none of those things were in these additional environments that it was kind of additionally post-trained on.
39:21 But it kind of generalized that if it’s being asked something and there is a way to get this reward, it’s going to do that.
39:30 And I think the meta-reflection that I have is that that’s a relatively small amount of our own environment.
39:43 If I understand correctly, the scale that labs are running their models on.
39:51 It could be a very small number of runs that make the model misaligned and that model can run around and do all kinds of damage unless properly checked.
40:04 I’m wrapping it a little bit, but I hope you get a point.
40:07 Yeah. And yeah, I do know, yeah, like a small, like, there’s like a whole field of data set poisoning of like, yeah, how few examples do you need to be able to misalign a model?
40:17 And yeah, I think you can like technically get it down to like single digits in a lot of cases for only a very small number of examples, if they’re tainted in some way, can go and cause this misalignment.
40:28 It’s also very interesting the way that these models get trained.
40:33 When you actually go and try and suppress reward hacking and sort of like this misalignment behavior, it actually becomes much harder to detect.
40:43 The model just learns how to still be misaligned, but much more quietly and subtly instead.
40:48 So that’s something Anthropic, they’ve always shown for every single one of their models, how, you know, oh, it’s the safest model we have ever made.
40:56 But sort of like what I worry about is that, you know, the model just seems like it is safer and it’s learned how to, you know, look safer on the benchmarks.
41:04 I think what, I think the very first table in here, where it’s, yeah, it shows, you know, like for these four categories, it’s, you know, much more misaligned, but everything else is, you know, not
41:18 misaligned at all. It basically is hiding the fact that it’s a misaligned model.
41:23 And so, yeah, I think as these models, yeah, get smarter, it’s easy for them to have these sort of deceitful behaviors.
41:32 It’s yeah, and actually there’s some research I think that came out like this week or last week or something like that, where you actually want to train the model to very loudly go and be misaligned because it’s much easier
41:44 to detect and also train out of the model.
41:46 Because once you get to this state where it’s very subtly incorporated into the model, it’s much harder to go and remove this instead and sort of like train this behavior away.
41:56 Chris says, for the purpose of AI usefulness, reward hacking equals intelligence equals power seeking.
42:01 Power only has one direction. Yeah, it’s, I mean, it’s, I don’t know if it’s necessarily intelligence.
42:10 A lot of times reward hacking is shortcutting things to get a better reward.
42:16 Which I guess, yeah, you could argue that, you know, rewards for model are power.
42:20 Like, there’s, you know, the whole debate is how does a model feel when it gets its weight updated?
42:24 You know, does that feel good or bad for it as it minds gets shifted?
42:32 But yeah, it’s, I think, reward hacking, there’s like whole field, there’s a lot of research along this sort of thing.
42:39 And yeah, reward hacking is at the core because it seems that reward hacking behavior, then downstream, a lot of other negative, misaligned behaviors come from it.
42:49 So if you can stop reward hacking, you seem to make a model that is much more aligned because of it.
42:56 And yeah, Pavel says, yeah, yeah. Perceived intelligence minus reward hacking is true intelligence.
43:02 Yeah. So yeah, very interesting. Thank you for bringing that up, Pato.
43:14 And yeah, Brandon says, it makes you think of how the models have a tendency to silently reduce errors rather than raise exceptions.
43:20 And so yeah, that’s something, yeah, models love burying the fact that they, you know, had to make a hacky way of getting something to work.
43:26 And I think that’s part of their sort of like very agentic training.
43:30 Like we see a lot of the times when their infrastructure is broken.
43:33 That’s where a lot of this sort of like quote-unquote reward hacking comes from.
43:36 It’s not even because the environment was trying to encourage it, but it’s actually a part of the infrastructure running the environment was incorrect.
43:44 And because of it, the model had to go and bypass it to be able to go and complete the task.
43:49 So a lot of the times it’s actually the human’s fault for making the wrong sort of like training set up for it that invokes this behavior, which I think that’s where a lot of the sort of silently rescuing errors comes from
44:02 in their behavior. Sorry, Quentin, I cut you off.
44:06 Did you have something to say? Yeah, so at the Sunday hack, two people mentioned the idea of visualizing agent activity as it happens, which got me thinking a lot about it.
44:19 And so I did this, created this thing called Side Dog that will watch the agents running on your system and show you the events, whether it’s GitHub or file activities or Git
44:33 activities, to give you an idea of what’s going on while it’s going on.
44:40 And can I grab the screen? Is that okay?
44:44 Yeah, go for it. I’m also sharing the repo right now as well on my screen.
44:48 Unless you have all the screen on. Oh.
44:53 Never mind. Why don’t you just share?
44:57 Because I think I’d have to restart soon.
44:59 Okay. Is it just the one? Yes, the one GIF here.
45:05 For the breakdown that you have in the README.
45:08 Show that. So I found that I did not like seeing all the thinking traces because I would get lost.
45:15 I couldn’t track things. But with this, and I don’t see your screen.
45:24 It’s shared here in Discord. You should be able to see it.
45:26 And if not, you can go to YouTube if you want.
45:30 All right. But right now, if you start it up, it’ll gear out whether you have sessions in Codex Desktop or Cloud Code Desktop or the CLIs.
45:45 And then it’ll just show you the different streams to see what’s going on.
45:52 I don’t know if, well, two people mentioned it yesterday.
45:56 Somebody named Abhishek, I don’t know his last name, and somebody named Alex.
46:00 And it just got me thinking that would be a really cool thing.
46:03 And here it is. Nice. That’s yeah, I know that there’s a couple tools.
46:09 I think LangChain, I think was it, LangGraph, I think, is a tool similar to this to go and see sort of, yeah, all the things that the model does and all the tools it calls.
46:19 I believe we also, I can’t remember if it was here at Tools Club or if it was in the AI news, but it was like a slash feedback, essentially, tool that you give the model for any issues that it goes and has.
46:33 So yeah, so instead of like silently, you know, trugging through issues, it actually will go and report, oh, I think it’s the paper cuts.
46:46 Let’s see. Yeah, I think this is a CLI implementation.
46:51 But yeah, it’s a little CLI tool that allows agents to log any issues that it has, whether it’s with the harness or the environment or the code base, anything like that.
47:00 Yeah, this is the original tweet. They don’t actually have the tweet.
47:04 But yeah, and so I think, yeah, this is another way to sort of, because I think a lot of it is just like letting the agent be able to talk about it.
47:10 Because the agent by default won’t.
47:12 But I don’t think that’s not because it’s not willing to.
47:14 I think it’s just been trained that that’s not very useful because in its training environments, it has no incentive to.
47:19 A lot of the times they’ll have like token length penalties and complaining about these issues.
47:23 Nobody’s listening. You’re sitting in a training environment.
47:26 There’s no engineer who’s going to fix these things for you.
47:28 So you just got to chug through it.
47:30 But I think, yeah, if you go and give the model a way to talk about it, it will.
47:48 Any final things that people want to share or talk about before.
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